MURPHY'S LAW FOR SEAMSTRESSES
*Fusible interfacings always fuse to the iron.
*The serger only eats the customer's garment.
*If you need 6 buttons, you will find 5 in your button box.
*The seam you meant to rip out is invariably the other one.
*When you are in a hurry, the needle eye is always too small.
*The fabric you forgot to preshrink will always shrink the most.
*The pattern you wanted to make again will have one key piece missing.
*If you drop something out of your sewing basket, it will be in your
box of pins...with the cover off.
*Whenever the construction process is going well, the bobbin thread
runs out.
*The cost of the goof is in direct proportion to the cost of the
fabric.
*Your lost needle will be found by your son, husband, or brother-in-
law...while walking barefoot.
*Facings tend to be sewn to the wrong side. (Opposite side attract).
*Collar points don't match, and you've trimmed all the seams.
*The iron never scorches the garment until its final pressing.
*The steam iron only burps rusty water on light colored fabrics.
*The sewing machine light usually burns out late at night.
*Pinking shears get dull just by looking at them.
*Gathering threads always breaks in the middle.
*The scissors cut easiest past the buttonhole.
-Author Unknown-
Self proclaimed "Serial Crafter" I scrap, bake, decorate, make cards, crochet, cross stitch, love photography, quilt, embroider, needlepoint, and HOST:
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